Gear System Overview: All 6 Slots Explained
Gear provides permanent stat boosts to your units, and equipping the right items can dramatically improve your clear speed and survivability. Every unit has six gear slots: Chest, Boots, Helmet, Necklace, Core, and Sword. Each slot offers different primary stats, and matching gear from the same set can unlock powerful set bonuses.
Gear is crafted at the Crafting NPC in the main lobby using Gold and Story materials. Higher-tier gear requires materials from later Story acts, creating a natural progression loop where clearing Story content unlocks better gear, which in turn helps you clear harder content.
| Slot | Primary Stat | Secondary Stats | Best For |
|---|---|---|---|
| Chest | HP | Defense, damage reduction | Tanks, frontline units |
| Boots | Speed | Dodge, movement range | Carries, control units |
| Helmet | Defense | HP, damage reduction | Tanks, boss DPS |
| Necklace | Range | Critical rate, damage | Carries, support |
| Core | Damage | Critical damage, ability power | Carries, boss DPS |
| Sword | Attack | Critical rate, damage | All DPS units |
Each piece of gear has a rarity tier that determines the magnitude of its stats. Common gear drops from early Story acts, while Legendary and Mythic gear requires materials from Act 3 and beyond. Always equip your best available gear, even if the set bonus does not match, because raw stats usually outweigh set effects until you can complete a full set.
Crafting Recipes and Material Sources
Crafting is the primary way to obtain gear. The Crafting NPC shows you every recipe available at your current progression level, along with the exact materials and Gold needed. Story materials are act-specific, meaning you must farm particular acts to get the components you need.
| Gear Tier | Gold Cost | Material Source | Rarity |
|---|---|---|---|
| Common | 500 | Story Act 1 | Common |
| Uncommon | 1,200 | Story Act 1-2 | Uncommon |
| Rare | 3,000 | Story Act 2-3 | Rare |
| Epic | 6,000 | Story Act 3-4 | Epic |
| Legendary | 12,000 | Story Act 4+ | Legendary |
| Mythic | 25,000 | Raids, endgame | Mythic |
Example Crafting Recipe: Legendary Core
| Material | Quantity | Source |
|---|---|---|
| Primal Essence | 5 | Raids Act 4 |
| Refined Crystal | 8 | Story Act 4 |
| Gold | 12,000 | Any mode |
Higher-tier crafting becomes available as you clear more Story acts. Focus on crafting Core and Sword pieces first for your carry, as these slots provide the largest damage increase. Chest and Helmet are more important for your tank units.
Best-in-Slot Gear for Each Unit Role
Best-in-slot recommendations depend on the unit's role. A carry needs maximum damage output, a tank prioritizes survivability, and a support unit benefits from range and utility stats. Below are the optimal gear loadouts for each major role.
Carry Units (Gometa, Goki, Vegata)
| Slot | Best-in-Slot | Priority Stat |
|---|---|---|
| Chest | Dragon Mail | HP (survivability) |
| Boots | Shadow Treads | Speed + Critical rate |
| Helmet | Warlord Crown | Defense + HP |
| Necklace | Sniper Pendant | Range + Critical rate |
| Core | Primal Reactor | Damage + Critical damage |
| Sword | Executioner Blade | Attack + Critical damage |
Boss DPS Units (Woo, Madora)
| Slot | Best-in-Slot | Priority Stat |
|---|---|---|
| Chest | Shadow Vest | HP + Damage reduction |
| Boots | Hunter Greaves | Speed + Dodge |
| Helmet | Titan Helm | Defense + Damage reduction |
| Necklace | Focus Amulet | Range + Critical rate |
| Core | Berserker Core | Damage + Attack |
| Sword | Boss Slayer | Attack + Boss damage bonus |
Support Units (Shanron, Shinks)
| Slot | Best-in-Slot | Priority Stat |
|---|---|---|
| Chest | Guardian Plate | HP + Defense |
| Boots | Mystic Sandals | Speed + Range |
| Helmet | Sage Hood | HP + Range |
| Necklace | Aura Pendant | Range + Ability power |
| Core | Harmony Core | Ability power + HP |
| Sword | Support Staff | Ability power + Range |
Gear Sets and Set Bonuses
Equipping multiple pieces from the same gear set activates set bonuses that provide additional stats. These bonuses range from modest two-piece effects to powerful four-piece and six-piece bonuses that can define a build.
| Set Name | 2-Piece Bonus | 4-Piece Bonus | 6-Piece Bonus |
|---|---|---|---|
| Dragon | +10% HP | +15% Damage | +25% Critical rate |
| Shadow | +15% Attack | +20% Critical damage | +30% Boss damage |
| Guardian | +20% HP | +15% Defense | +25% Damage reduction |
| Mystic | +10% Range | +15% Ability power | +20% Cooldown reduction |
The Dragon set is the best all-rounder for carries, offering a balance of offense and defense. The Shadow set is ideal for boss DPS units that need to maximize damage output. Guardian fits tanks perfectly, and Mystic empowers support units with better range and cooldown reduction.
Set Priority Recommendations
- Carries: Dragon 4-piece minimum, aim for 6-piece
- Boss DPS: Shadow 4-piece for maximum boss damage
- Tanks: Guardian 6-piece for maximum survivability
- Support: Mystic 4-piece for range and cooldown benefits
- Mix sets if you cannot complete a full set; raw stats still matter
Gear Upgrade Priority and Gold Management
Upgrading gear costs Gold, and you will never have enough to upgrade everything at once. Prioritize your main carry's Core and Sword slots first, as these provide the largest damage increases. Then upgrade your boss DPS gear, followed by tanks and support units.
| Priority | Slot | Unit | Gold Investment |
|---|---|---|---|
| 1 | Core + Sword | Main carry | Maximum |
| 2 | Core + Sword | Boss DPS | High |
| 3 | Chest + Helmet | Tank | Medium |
| 4 | Necklace | Support | Medium |
| 5 | Boots | All units | Low-Medium |
Do not upgrade Common or Uncommon gear past level 3. The Gold cost scales quickly, and you will replace these pieces with Rare or Epic alternatives soon enough. Save your upgrade budget for Epic and Legendary gear that will remain on your units long-term. Visit the Anime Squadron Discord for community-crafted gear calculators.
Best-in-Slot Gear Recommendations by Unit
The Anime Squadron gear system rewards matching gear sets to unit roles. Below are the recommended best-in-slot configurations for top units:
| Unit | Role | Best Gear Set | Key Pieces | Why |
|---|---|---|---|---|
| Gometa | Carry | Berserker 3pc + Dragon 2pc | Primal Core + Executioner Blade | Max DMG output |
| Woo | Boss DPS | Berserker 3pc + Swift 2pc | Shadow Core + Assassin Blade | Boss DPS + CD reduction |
| Aizen | Control | Swift 3pc + Guardian 2pc | Mind Core + Stun Blade | CC uptime + survivability |
| Madora | Carry | Berserker 3pc + Dragon 2pc | Primal Core + Destruction Blade | Damage carry scaling |
| Shield Hero | Tank | Guardian 3pc + Swift 2pc | Fortress Core + Shield Blade | Max HP + CD for taunt |
| Fastwagon | Economy | Swift 2pc + Guardian 2pc | Gold Core + Speed Boots | CD reduction for Yen |
Gear Upgrade Cost by Rarity
| Gear Rarity | Upgrade Cost (Lv1→Max) | Stats Gained | Worth Upgrading? |
|---|---|---|---|
| Common | 500 Gold | Minimal | Only to Lv 2-3 |
| Uncommon | 1,500 Gold | Low | Only to Lv 3-4 |
| Rare | 5,000 Gold | Moderate | Yes, early game |
| Epic | 15,000 Gold | High | Yes, mid game |
| Legendary | 40,000 Gold | Very High | Yes, long-term |
| Mythic | 80,000+ Gold | Massive | Only for main units |
FAQ
What is the best gear for Gometa in Anime Squadron?
The full Dragon set is best-in-slot for Gometa, with a Primal Reactor Core and Executioner Blade Sword as the most important individual pieces. The Anime Squadron gear guide recommends prioritizing his Core and Sword upgrades for maximum carry damage output.
How do I get Legendary gear materials?
Legendary gear requires materials from Story Act 4 and above, plus Raids content. Farm these acts repeatedly to stockpile the components you need. The Anime Squadron gear crafting system rewards consistent farming over time.
Should I upgrade Common gear?
Only upgrade Common gear to level 2 or 3 maximum. The Gold cost increases exponentially, and you will replace Common gear quickly as you progress through Story acts. Save your Gold for Epic and Legendary upgrades.
Do gear set bonuses stack with traits?
Yes, gear set bonuses are calculated independently from traits and stack additively with most trait effects. A Superior Gometa with a full Dragon set gains both the trait stat boosts and the set bonuses. Check the Roblox page for any patch note changes to stacking rules.